Showing posts with label Icecrown Citadel. Show all posts
Showing posts with label Icecrown Citadel. Show all posts

Thursday, 17 December 2009

17th December Enbloggenations

So yeah, the first four Bosses in Icecrown: more challenging than the TotC bosses, but by no means impossible. Given the practise last week, and the fact that some of the encounters have been nerfed/fixed, I'm expecting a few one-or-two-shots when we go back in there tonight.

Apart from that, our only goal has been working on Anub'Arak Heroic. Our best attempt had him at about 15%, so I think there'll be a kill before too much longer. We've kinda neglected TotC heroic to focus on the Ulduar achievements for our Drake-hungry members, but folks are starting to accept we need a break from that particular hell-hole. A kill this week would be a nice way to finish the year.

Apart from that, I've just been working on Graysun's tanking gear with Emblems of Triumph. One of our Main Tanks has been flakier than normal recently and we may need a back-up until an appropriate replacement presents him/herself. On top of that, the difference between Dungeon Finder queue times as DPS and Tank are night and day. Gray can wait 5-7 minutes queued as DPS, compared to getting a raid straight after ticking that Tank box.

Tuesday, 15 December 2009

I'm Ready for my Close-up!



Deathbringer Suarfang down! Ramaldni's Blade of Culling mine!

With the first four bosses of ICC down, it seems more fun and challenging than Trial of the Crusader (not hard) but it's gonna be a long three weeks until we get the rest down!

Friday, 11 December 2009

Into Icecrown Citadel!

I'm going to write a bit about our experiences in Icecrown Citadel, but first I should probably deal with the big hotfix announced to Unholy:

Scourge Strike can now crit only once. The Shadow portion of the damage cannot separately crit. We wanted to keep the double crit mechanic as a way of making Scourge Strike do more than just being an attack that hits for equal part physical and Shadow damage. The change just proved to be too bursty in PvP and provide too much sustained damage in raids. The Shadow portion Scourge Strike will continue to be increased by effects that currently boost Shadow damage. Source


It was fun whilst it lasted, but the change wasn't unexpected at all. I'll see how damage holds up in the next few weeks and if it isn't that great, I might give into the Rogue's whining and go back to Blood. (They're addicted to Abomination's Might)

But anyway, we started Icecrown 10 last night, and despite a few bugs and glitches, we managed to kill three out of the four available bosses.

*Lord Marrowgar: Fairly straightforward fight when you know what you're doing. Bit too aggro sensitive for me though, and ticking diseases on the Bone Storm phases led to me being gibbed a couple of times. I'll get the hang of it eventually.

*Lady Deathwhisper: Pretty straightforward when you know what you're doing. We wiped a couple of times due to sloppy add-handling, but nothing else provided a challenge.

*Gunship Battle: OMFG THIS FIGHT IS SO MUCH FUN!!!! Again, it's just a matter of coordinating people and prioritising targets, but the flavor mechanics behind it make the fight amazing. It's one of the more unique and genuinely fun fights I've participated in for ages!

*Deathbringer Saurfang: We got to this guy late and didn't get too many decent tries on him. Without Typhoon or slowing traps, the Blood Beasts were a pita. Best attempt was 8% before the Blood Beasts started munching the Ranged DPS and he suddenly healed to 20%. Heartbreaking, but I'm confident we'll get him next time.